![]() Most of the time the damage type is pretty obvious – a soldier, for example, does mostly physical. Keep in mind many of these mobs spawn in groups, and ranged mobs prioritise ranged characters in your party. When the tank pulls, he should be ready to either CC or taunt the other nearby creatures. Room 3 features mobs on ledges that will drop explosive barrels on the party. There are cannons on the ground that you can use to kill them. Alternatively, you can just shoot at range, or climb up the vines to reach them. Try to avoid the barrels as each one will do 1k+ damage. Once you’re done here, proceed to Room 4 where there will be a chest containing a key that opens the gate to Room 5. Room 5 is where the twin-headed snakes and snake eggs are introduced. Pick one up and use it on hatched snakes to clear them quickly. Throw fire on the pile of wood blocking your path to continue. Kill him, pick up the axe he drops, and use it to kill the Worshippers. It should more or less clear the entire room. The hallway before Room 9 introduces explosive barrels the party can pick up and roll down slopes. Done correctly, and the barrel will kill everything in the hallway. For Room 9, focus the Medusa, pick up her head once she is dead, and use it to turn the other (shielded) mobs into stone. In statue state, they’ll go down in a couple hits. Use the trade packs lying around to depress the stone pressure plates, opening the gate to an attached room where a lever will open a gate to the next area.įinally, Room 16 is occupied by another Medusa + friends. Once you’re done clearing them, pull the lever to raise the water level in the room. There’s a short ladder against one of the walls you can now reach. Pull the second lever to raise the water high enough to continue to the final boss. This big, two-headed snake looks scary but he’s all bark and no bite. ![]() Your standard pull will do just fine here – tank takes aggro and the rest of the party kites. When he freezes the ground, you have a couple of seconds to move out.He has a couple of abilities to watch out for, but none of them will do party-wipe damage. Otherwise, you’ll be frozen for a brief moment. He will occasionally charge at his target, and you can dodge this ability.If you get hit, you will be tripped for about two seconds.He spits some projectiles in a cone in front of him, but you shouldn’t worry about this.
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